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This was pretty cool! the movement was a little confusing but the AI seemed weak enough where it allowed me to sort of figure it out. I liked watching the little guys fight each other and how they merged together. I wish it was easier to cancel large path strings from a starting node. Also, it was not clear to me what resources buildings cost or how my resources affected my troop production.

Thanks for playing! There's a glossary on the website but I'm planning on adding tooltips in-game in the future. I'm trying to figure out a smooth way of cancelling large segments of paths but nothing super intuitive has some to mind.  Any mechanics/units/buildings you'd like to see in future updates?

Nice, tooltips would be great.

It would be cool to be able to click and drag a path on multiple tiles and indicate if you want troops to stop on a tile. Either that or make it easier to cancel a tiles movement arrow, maybe right click or something. Or maybe the path fades away after a minute. 

For units I think adding a rock paper scissors element could be nice so cavalry and larger bonuses against each other. Right now it was not too clear I really needed to specify what to make because I could just overwhelm the enemy. Maybe a unit that fast captures could be cool. Also a way to toggle unit production.

Some of this might be in there and I might not have noticed.